4 Attachment(s)
Small Tutorial for Sneak Attack and Panache automation
Here's a small tutorial for automating Sneak Attack and Panache.
For Sneak Attack you can add a Character Effect with the following text:
Code:
IFT: Flat-footed; DMG: 1d6 precision
(change number of dice as needed)
This will make it so everytime you attack a foe that is marked as Flat-footed (or Prone, Confused and other effects that grant Flat-footed internally), the character will deal an additional 1d6 precision damage.
You can also manually add the Flat-footed modifier to any attack roll you make by dragging the Flat-Footed modifier from the modifier window (the +/- button on the top right) into your quick bar. Unfortunately it will not work with damage rolls, and pressing that button will also not give you any indicator that it is active (unless you also have the modifier window open). Another downside is that you have to manually press the button for each attack roll separately, and it doesn't work for the damage roll automation.
Here is how it should look in FG:
Attachment 47315
Instead of using the Flat-footed modifier, a better albeit slightly more complicated solution is to make a targeted effect. For this you create a spell with an effect line that has the Flat-footed effect in it. This you drag onto an enemy and from there you open the effects and then target yourself with the effect:
Attachment 47317
Alternatively you can first target your enemy and then press and hold the Shift button while you drag the Flat-footed effect onto yourself. This will apply the effect to the enemy with yourself in the target.
Attachment 47318
For Panache you create a spell and a spell effect with the effect name Panache and any other desired effects, e.g.:
Code:
Panache; SPEED: +5 status; SKILL: +1 circumstance, acrobatics, athletics
(effect name is what I call whatever is in front of the first semi-colon)
Now you'll create 2 weapons, a regular one on which you add the following effect:
Code:
IF: CUSTOM(Panache); DMG: +2 precision
(again: tweak numbers as needed)
And a weapon for finishers without the above effect but simply with +xd6 precision damage added
Here is how it looks in FG:
Attachment 47316
I hope this information is useful to you and you have a great weekend!
Also, if you find a way to do this more efficient, I'd be very grateful to hear :)