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Using Lighting and LOS in Test FGU 4.1 Strange behaviour
Hi All,
This is a pain that maybe some of the veterans could have easily figured out and avoided, so I'm just wondering if there is a better way of solving it.
Yesterday, I painstakingly went through integrating the LOS and LIghting of a top view map of Ground Level of Ravenloft Castle map by Trevor Amstrong.
I spent all day setting it up, and right at the end, the complete lower tiled map moved slightly left and down, and it completely deassociated with the LOS and Light markers I had set up. I tried undoing with CTR-Z , but that just removed layers, which I couldn't recuperate with CTRL Y (Undue Undue).
I tried abruptly closing FGU to avoid the map getting saved, but to no avail. On reloading I still had the damaged map.
After a lot of frustration I closed the FGU and went to bed, with a sweat and sour sensation. I was so excited with the lighting effect as it really gives a new feeling to the maps and immersion. Really looking to sharing with my players.
Currently redoing the work.
Questions:
-
Is there a way of moving the tile under the map? Or is it just a matter of reselecting all the LOS and Light Markers and moving them? - I just found out, by selecting Layers and selecting Tile...:mad: - Is there a proper way of undoing actions on the maps? Not only the layers?
- How could I have reloaded an older version of the map?
- Is there a rollback capability?
- Is there a way of doing a stained glass effect? I tried brushes, but I cant reselect them and they also moved.
Lessons Learnt
- Lock all the finished Wall sections to avoid them moving.
- Group the Lights into Rooms, rename the lights and, and LOCK them.
- Strange behaviour started (or I was aware) when I started trying to include the ambient lighting. Maybe ambient lighting should be done first.
Strange Behaviour.
Some times light layer would appear as a layer but not have a Light symbol, see picture:Attachment 46425
Thanks for reading this far, and looking forward to having 4.1 properly integrated into a cool final version.