Armor modifiers gone everytime I open the campaign
Hi,
I'm starting a new campaign and I'm setting things up properly before the first session tonight.
One thing I noticed is that any check or speed penalty due to the armor a PC is wearing disappears everytime I launch the software.
I set those values in the Inventory tab, near the bottom of the window. Then I tick the little circle and the speed penalty applies fine on the Main and Combat Tabs and the check penalty applies fine on the Skills tab.
But as soon as I close FG and then reopen it, the penalties are not applied. The armor is still equipped in the Inventory tab and the little circle is still checked but any value other than the Dex Cap isn't there (Max Stat is still the same value but there's nothing beneath Skill Chk and Speed)
Is it a bug or am I doing it wrong ?
Thank you,
Robin