The TEST version you may have read up on has been merged and is now the LIVE version of the ruleset. This was done quite some time ago. So if you are running FG on LIVE, you will have access to it.
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The TEST version you may have read up on has been merged and is now the LIVE version of the ruleset. This was done quite some time ago. So if you are running FG on LIVE, you will have access to it.
Thanks. Sounds great. I just figured if I was going to start a game. I would run with it. Freedom City looks nice also.
Is Freedom City live? I think I read that Emerald City is coming?
A quick search of the store allowed me to find it available.
https://www.fantasygrounds.com/store...hp?id=GRR5511E
I think this link should be in this thread!
FG Mutants and Masterminds Guides
I am not sure if this is a bug or works as intended and I am reluctant to put anything in the bug thread til I know.
We're finally going all in on an M&M campaign (we think) but as I prep the session I am running into the following issue:
When I create an attack that's meant to force a non-Toughness save, like an Affliction for example, I think the syntax in the NPC sheet is as follows:
Attack +0 Ranged (+15/20-20 vs fortitude);
Attack +0 Ranged (+15/20-20 vs will);
This is per the documentation here: https://fantasygroundsunity.atlassia...s+-+NPC+Sheet#[hardBreak]For-the-Offense-section:
However, when I click on the part in parentheses in order to force a save, it does not add the targeted character's fortitude or will to the die roll. Is it supposed to?
Here's my sample attack: "Neural Bolt +9 Ranged (+9/20-20 vs Fortitude);"
Do I have the syntax wrong?
thanks!
- chatty
Hi, the only thing I see different between your code and the examples, both in the wiki & on the 1st page of this thread, is the you have a capital ‘F’ in fortitude, and the examples don’t.
Try that and see what happens, I have seen effect code in other rulesets where case sensitivity exists.