Will do once I get home
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here is a stat block with equipment.
Police Officer
Attributes: Agility d6, Smarts d6,
Spirit d6, Strength d6, Vigor d8
Skills: Driving d6, Fighting d8, Guts d4, Knowledge
(Law Enforcement) d8, Notice d6, Shooting d8, Stealth
d6, Survival d6, Swimming d6, Throwing d6
Charisma: +0 Pace: 6 Parry: 6 Toughness: 10 (6)
Hindrances: Vow (Major, serve and protect)
Edges: None
Equipment: Kevlar Weave Vest (+4 Toughness, SWAT
team only), AR-15 (Range 24/48/96, Damage 2d8,
RoF 3, Shots 20, AP 2, Auto, 3RB) .45 Pistol (Range:
12/24/48, Damage: 2d6+1, RoF 1, Shots: 10, AP 2,
Semi-Auto), 12 gauge shot gun (Range: 12/24/48,
Damage: 1-3d6, RoF 1, Shots: 6, AP 2), Handcuffs
Ikael you have done it again!! You have just saved me a ton of time!! AWESOME WORK!!
Good to hear that you found it useful. Also here is small update for it:
NPC Maker v0.8 (build 2)
- Better parsing support for multtilined attributes [fixes issue mentioned by Doswelk]
- Understands title: Equipment as gear [fixes issue mentioned by tlavalle].
If you use this new version you can auto-update your existing NPC stat blocks created by this tool with following command:
This will look for NPCs created with the tool and will update them. NOTE: IF YOU HAVE DONE ANY CHANGES TO NPCs CREATED WITH THIS TOOL, THOSE CHANGES WOULD BE LOST, SO BE CAREFUL AND USE THE UPDATE COMMAND ONLY IF YOU HAVE NOT DONE ANY MANUAL CHANGES! Use of the update command is optional, you can live without it as well.Code:/makenpc-update
PS: Thank you very much Doswelk and tlavalle for your feedback and test material, the tool get better because of those!
thanks Ikael I will give it a try.
Minor update: NPC Maker v0.8 (build 3)
This update makes Interface Zero extra-well supported by the tool.
I agree, this is pretty amazing! I have played around just a little and found good success with various mob foe NPCs and even some principle NPC foes included in Savage Worlds one-shot PDFs. They seem to be working well. (One NPCs had extra spaces in certain words on the "Main" tab of the NPC sheet -- a minor glitch I could correct manually.)
I was NOT able, however, to consistently create NPCs from the Savage Worlds Pregenerated character collections. Namely, this tool did NOT successfully create NPCs copied from the PDF "Deadlands Noir Archetypes" (most info was missing). Strangely, it DID properly create NPCs copied from the "Pregenerated Characters: Rippers Heroes" PDF.
P.S. It also accurately detected when I tried to "Make NPC" using stats for a GURPS character, yielding the following error message: "WARNING! Your input source is malformed, cannot convert! Make sure you have copied valid stat blocks to clipboard."
Here is a stat block that didn't work (Malformed input) I suspect the problem is that there is no punctuation between values, only whitespace.
Taso Anas (Wild Card)
Attributes: Agility: d6 Smarts: d6 Spirit: d6
Strength: d6 Vigor: d6
Skills: Fighting: d4 Guts: d6 Notice: d6 Persuasion:
d6 Gambling: d4 Streetwise: d8
Knowledge(Literature): d8
Charisma: +2 Pace: 6 Parry: 4 Toughness: 5
Hindrances:
Edges: Yellow, Habit (Alcohol)
Gear: Dagger (Str+d4)
Addendum: It isn't the just white space it is the colon ( : ) after the Attribute and Skill names
And we're done: NPC Maker v0.8 (build 4)
Thanks for letting me know the issues and you were right : was messing around attributes and skills, but now even that pattern is being supported! One step at time to perfection :D
Also I added feature that if you have (Wild Card) in the name section, then NPC is marked as wild card.
Another yet undocumented features is that if character's name starts with ? it means that NPC is wild card as well. By default NPCs are NEUTRAL but if you add + or - before the name you can alter if NPC is FRIENDLY (+) or HOSTILE (-). For instance to create hostile wild card bad-azz the name should be
-?Bad-azz Boss