Originally Posted by
LordEntrails
Nice first map, and thanks for sharing too.
Looks like you are open to some critical constructive feedback so here's my opinion, take it for what you paid for it :)
Use a inner fade and blur on your road sheet if you want the edges to be softer. Also check the intersections and have them overlap a bit better, you have a couple corners that don't transition well.
Try two or three sheets for your bushes/trees so give them different length shadows, perhaps a 'Vegetation, Low' and 'Vegetation, High' sheets and change the length of the shadow effects. Also consider how these shadow length compare to your walls or buildings to control the apparent height of the trees (i.e. are the taller or shorter than a single story?)
Also consider the multiple sheets for walls/buildings if they are different height (guard tower) and if you want to go so far for furniture. I didn't check, but make sure you also have a 'Floor, Flat' sheet with no shadow for rugs and such if needed.
Not sure what the wood 'flooring' in on the left side of the map. Going to suggest some effects for it, if I knew what it was :)
Doors can be tricky to distinguish from windows. I personally use open doors, that way they are easy to distinguish as well as you know which way they open. But you can do such with different shadows or glows too. (One technique it to put a white/yellow shadow on windows in the opposite direction of your global sun. Makes it look like sun streaming in.)
As for the grid, I agree, remove it. Then in one of the left corners put an off color 5ft square that can be used to size and align the grid in FG.
And, if you want more CC specific help, you can ask on the ProFantasy forums or the CC Face Book group. Just let them know you are open to advice and critiques, otherwise they will be very polite and not critical at all :)