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Heavy GPU load (Build 04-13)
Sadly this problem still persists with the newest update, so I open another fresh thread for this one.
GPU load is still rather large when playing without my temporarily workaround from previous build (which stills works but only when not closing the image.)
See campaign attached.
Steps to reproduce:
1. Open Assets
2. Create new Image Record
3. Select Campaign -> 50gpp.jpg (I hope this gets exported)
4. Reset Zoom
5. Resize Image Window so the map is completely viewable
6. Enable LoS -> GPU jumps to 13% load
7. Enable Lighting -> GPU jumps to 30% load
8. Put image in background -> GPU jumps to 68% load
Workaround (for visibility):
1. Open Assets
2. Create new Image Record
3. Select Campaign -> 50gpp.jpg (I hope this gets exported)
4. Enable LoS
5. Enable Lighting
6. Reset Zoom
7. Resize Image Window so the map is completely viewable -> GPU jumps to 13% load (only visibly problem are the staricases on LoS edges)
8. Put image in background or reopen image -> GPU jumps to 30/68% load
Either 6. or 7. can be done before enable LoS/Lighting with the same result. If you do both, the workaround is not recoverable.
Other things seen with this problem:
- Even my big 12000px * 12000px 20MB map has 68% load in background, in non background about 65%.
- When you resize the image window to small you don't really see a change in the GPU load
- Adding 40 torches doesn't seem to affect performance
- The new non-grey background in the image panel is really nice (3.5e base theme, I atleast think it's new :D)
For all others: Just post campaign & reproducable errors, don't let this again go into needless discussions...