Just watched them all - they are superb GregRex.
I had no idea that player SCraft were so far along.
MBM did a really good job on them - the amount of automation is superb! Had no idea you could add additional crew too!
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Just watched them all - they are superb GregRex.
I had no idea that player SCraft were so far along.
MBM did a really good job on them - the amount of automation is superb! Had no idea you could add additional crew too!
Would a video on CG be too long for this series? Such as where the things are located
3 more videos were added to the list at the beginning of the thread. :)
Quick Character Generation
Quick Combat Tracker Overview
How to create a d66 table
Thank You @GregRex. Now where were these 2 months ago when I needed them? Just kidding! I have to retrain myself every time I use the ship functions. Much appreciated.
Thanks Gregrex, I just sat down to watch all these videos and learned a ton about space combat, which is helpful cause our PoD campaign is about to attempt Treasure Ship.
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These are just what was needed Greg, I'm sure they're going to be very helpful to a great many Traveller players and referees getting their heads around FGU.
adzling, you are braver than me. I haven't wrapped my head around managing fleet combat. My players arp up to 3 ships and complementary crews
One of the cool unexpected benefits is i have been able to easily and quickly run simulations of the battle to judge what outcomes could look like based on potential variables like engagement range and crew skills.
That’s a very powerful tool for a gm when balancing encounter details.
Space combat is the one thing we have not tried. mainly cause I not sure how to run it yet so I will watch the videos. I wish I had not missed that session