Sadly "-popupwindow" does not work on mac... but they can try "-screen-fullscreen".
For a full list of options you can check: this link.
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Sadly "-popupwindow" does not work on mac... but they can try "-screen-fullscreen".
For a full list of options you can check: this link.
Thanks for the explanations about the d0 and d1.
I quickly tried launching from command line with the screen option but looks like it is ignored.
I imagine you need to launch the executable which is inside the FG app, like
[path to the app]/FantasyGrounds.app/Contents/MacOS/Fantasy\ Grounds -screen-fullscreen
?
I have also tried -screen-width and -screen-height with what should be supported resolutions, but these also seem to do nothing. Is there a special way to pass parameters to the unity engine?
On launch I get a bunch of memory settings printed on terminal on launch, here are the first two lines
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
but nothing which has to do with graphics.
Has anyone managed to make it work on a mac?
I played tonight and tried to use the new mini combat tracker. I really liked the flow and it saves space which is at a premium to begin with. I did find a couple of things I wanted to comment on. It looks like it shows the effects that are on your character, but there's just an icon, and no way to either click on the icons or hover over them to see what they actually are. And there's no way from the mini ct to determine who you have targeted. I know I could look at the map, but I still found myself just popping open the actual ct to double check what I had targeted. I was not able to stretch it out further to the right when I unlocked it which would be nice when you just want to see more. Is the mini ct going to be fleshed out more? I really like it, and think with some small additions it would be an even better boon to the players.
Awesome.. I really like the mini ct!