I'll continue to post the most up-to-date version here, whenever I make improvements. There's still a few things that need updating, like the spells.
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I'll continue to post the most up-to-date version here, whenever I make improvements. There's still a few things that need updating, like the spells.
Have you thought about doing it native, so you don't have to go through another step to get a file you can import directly to FG?
I've started it, but ran into roadblocks that I will pursue once JEP is gone.
Dave
As it is, the resulting xml file can be directly imported into Fantasy Grounds.
That's awesome. I thought it had to go through another converter, but this is much better. Thanks.
Dave
Originally it did, but I figured out how to go around that. I have found that you can use the converter to update characters in-place though.
I found a bug in the pcgen exporter: if you try to export a wizard, due to the scribe scroll feat, this line crashes the java interpreter (line 221):
The error was about java not recognizing mythicFeat as a variable/contant/whatever is it, and by selecting another class or a template that replaced the scribe scroll feat it worked.Code:<#elseif (pcstring('ABILITYALL.Mythic Feat.VISIBLE.${mythicFeat}.TYPE')?lower_case?contains("mythic"))>
<type type="string">Mythic</type>
I don't actually know java or the pcgen code, but I "fixed" it by adding this before just before the above elseif, mainly to not let the scribe scroll feat reach that elseif (a true fix would have checked the existence or validity of mythicFeat before using it, but I have no idea how to do that)
It's not a true fix, but it works. I think it happened because the char had item creation feats, but no sources with mythic features (I was only using Pathfinder Player sources)Code:<#elseif (pcstring('ABILITYALL.FEAT.VISIBLE.${feat}.TYPE')?lower_case?contains("item"))>
<type type="string">Item Creation</type>
I'll get ahold of Llisandur, I thought those were ironed out. What version of PCGen and the output sheet are you using?
Sorry about the long development time to fix bugs, I've been working on a lot of other features as well. Try this out and let me know if it works for you.
I reworked a LOT of things with this. Besides a lot of improvements, the major features are prepared spells are now properly set up, and class features/other abilities with tracked uses are automatically added to a separate spell class. Some of the ability adjustment/CL for those may not be correct, especially for things like sorcerer abilities added by Eldritch Heritage that aren't equal to your total level.
As for the weapons not being properly set up in the mini sheet, that entirely has to do with it being set to equipped or not. Go to preparation mode and you'll see a round icon with nothing, a bag, or a shirt in it. If it doesn't have a shirt (equipped), then it won't show on the mini sheet. The PCGen export should set weapons that are in hand or in the Equipped section of the sheet to equipped automatically, but if they're in the Carried section then they'll be set to the bag icon and won't show up until you set them to be equipped.
Edit: Found and fixed a breaking problem.