Barbarian's Rage; STR: 4; CON: 4; SAVE: 2 morale will; AC: -2
Greater Rage; STR: 6; CON: 6; SAVE: 3 morale will; AC: -2
Mighty Rage; STR: 8; CON: 8; SAVE: 4 morale will; AC: -2
Inspire Courage; ATK: 1 morale; DMG: 1 morale
Inspiring Word
Resistant Touch
Aura of Protection
Charge; AC: -2 -
there is also a +2 bonus to a single attack
Fight Defensively; ATK: -4; AC: 2 dodge
Total Defense; AC: 4 dodge
Aid; ATK: 1 morale
Barkskin; AC: 2 natural
Bear's Endurance; CON: 4 enhancement
Bless; ATK: 1 morale
Bull's Strength; STR: 4 enhancement
Cat's Grace; DEX: 4 enhancement
Divine Favor; ATK: 1 luck; DMG: 1 luck
Divine Power; STR: 6 enhancement
Eagle's Splendor; CHA: 4 enhancement
Enlarge Person; STR: 2 size; DEX: -2 size; ATK: -1; AC: -1
Fox's Cunning; INT: 4 enhancement
Haste; ATK: 1; AC: 1 dodge; SAVE: 1 dodge reflex; SPEED: 30 enhancement
Heroes' Feast; IMMUNE: poison; ATK: 1 morale; SAVE: 1 morale will
Heroism; ATK: 2 morale; SAVE: 2 morale; SKILL: 2 morale
Heroism, Greater; ATK: 4 morale; SAVE: 4 morale; SKILL: 4 morale
Holy Aura; AC: 4 deflection; SAVE: 4 resistance
Invisibility -
this is already built in to FG
Mage Armor; AC: 4 armor -
note that this will stack with an armor bonus in the Combat tab of the character sheet, although the rules say it shouldn't
Magic Fang; ATK: 1 enhancement; DMG: 1 enhancement
Magic Fang, Greater; ATK: 1 enhancement; DMG: 1 enhancement
Magic Vestment; AC: 1 enhancement
Magic Weapon; ATK: 1 enhancement; DMG: 1 enhancement
Magic Weapon, Greater; ATK: 1 enhancement; DMG: 1 enhancement
Owl's Wisdom; WIS: 4 enhancement
Prayer (allies); ATK: 1 luck; DMG: 1 luck; SAVE: 1 luck; SKILL: 1 luck
Prayer (foes); ATK: -1; DMG: -1; SAVE: -1; SKILL: -1
Protection from Evil; AC: 2 deflection; SAVE: 2 resistance -
but note that the bonuses only apply against evil creatures
Rage; STR: 2 morale; CON: 2 morale; SAVE: 1 morale will; AC: -2
Reduce Person; STR: -2 size; DEX: 2 size; ATK: 1; AC: 1
Resistance; SAVE: 1 resistance
Righteous Might; STR: 4 size; CON: 2 size; AC: 2 natural; DR: 3 evil; AC: -1; ATK: -1
Shield; AC: 4 shield -
note that this will stack with a shield bonus in the Combat tab of the character sheet, although the rules say it shouldn't
Shield of Faith; AC: 2 deflection
Shield Other; AC: 1 deflection; SAVE: 1 resistance
Transformation; STR: 4 enhancement; DEX: 4 enhancement; CON: 4 enhancement; AC: 4 natural; SAVE: 5 competence fortitude
Unholy Aura; AC: 4 deflection; SAVE: 4 resistance
Mutagen
Banner
Lion's Call
Ward
Most of the others are Pathfinder-specific effects, I believe. Things to note:-
- All the effects I've detailed are from the 3.5 rules - I haven't checked for differences in the Pathfinder rules.
- Many of these have additional effects that can't be represented in the FG effects system (or apply only in certain situations, such as the SR from holy aura).
- Many have effects that scale with level - in which case, I've put the minimum effect in the list.
- The durations are not included here, but would be in an effect in FG.
- Temporary hit points (such as those from aid or heroes' feast) can be added in a spell in FG.