It looks great, good work! I'll be using this tonight!
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It looks great, good work! I'll be using this tonight!
Nice work!
If you're interested in trying to get it to work in the other CoreRPG rulesets, I'm fairly certain-ish I commented which item tags went to which ruleset in my version of the Dungeon Trinkets community module.
I found some problems with the module:
When using this with the item identification option, every plant item added to a player inventory is added as an "unidentified item". You could change the unidentified name to "plant" or put them as already identified?
Just updated to version 0.3 in OP. Each item entry now has an unidentified name of "Plant" so they may be added unidentified to characters inventories.
Hey Matt, did the sources also pull from Alchemy & Herbalists by Bastion Press? They did quite a bit of research into real world myths and old uses for plants.
Just uploaded an update, mostly a clean up of the lists, fixed several entries in the wrong place and made sure that alternate names showed up properly.
Question, should this thread be moved to the Armory section as that seems the place most of the mods are supposed to go?