Originally Posted by
ddavison
One thing I recommend to any new user is to try to jump into a game with an experienced DM or group first to see how things run in an optimal setting. The Fantasy Grounds College group on Discord is a great resource for this.
You mention that you need to know what book/source something came from before you can use it. You don't need to know that.
1. Go to Library > Modules and activate any books you think you will use -- i.e., all the character building books and the adventure you plan to run
2. When you need a class, don't go to the Library, select the book and then classes unless you only want to see that book's content.
3. Instead, open the Classes window and you will see all the classes. You can type in search to filter it. Dragging and dropping a class from any book to your sheet will loop through and show you all subclasses from all books along with any homebrew versions for that class
The same is true for races, feats, monsters, etc.
FG was built in 2004 originally and I bought the company in late 2009. Moon Wizard came onboard in Jan 2010. We've improved the interface in many ways since then but it still has lots of hold-overs to early design decisions. We also work at a speed that sometimes allows us to add very cool and powerful new features that unfortunately end up getting buried so only advanced users know they exist. We need to do better in that regard. I came across one earlier today in a support email.
When entering an NPC with a large list of spells, you can fill out only the Innate Spellcasting or Spellcasting trait and then close and re-open the NPC to have it automatically fill in each of the spells into the action tab with the proper DC, attack bonus, etc. That's an amazingly powerful time-saver, but if you didn't see the notice when we added it, you could very easily miss that feature. We should really add a button there so it will at least clue you in that the feature exists.