If you are using the SRD shields are coded wrong. For non magic shields the modifier box should be 0. If you can not see the modifier box then take subtype to magic and reset it!.
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Awesome. I actually noticed that if I created a custom shield it would work properly. I could not find a forum for the SRD but looks like you are already aware of the issue.
I will test your suggestion shortly.
Regards
There was an issue with shields some time ago, but I thought I fixed that in the SRD.
The AC Bonus of 1 for shields is coded into the Ruleset so the shield should provide AC +1
If there is still a mod of 1 on the shield item that should only be there if the shield is magical.
Normally that should be 0. I’ll check that later…
bayne has been pushing so many updates recently, I haven‘t been able to keep up with that ;)
How it was set up originally was not intuitive. I made the box disappear unless "magic" was selected to subtype. Thanks for letting us know.
I just pushed a fix. Seems like something was still stuck somewhere in the DB.
Deleting the shield completely and creating it anew did the trick. So if there are issues with existing characters, delete the shield and drag a new one over from "Items".
Also one of the recent updates broke the "Movement" field on existing NPCs. I´ve fixed them up to "K", but it may take me a while to get to all of them. (SRD!)
hotfix today.
Strength modifier was being applied to non targeting damage rolls for ranged weapons
Woof. Looks like pretty much every file the BECMI extension touches was changed. I've got to start over to get all my changed in. Will edit this message when I've done it.
EDIT: Thanks mostly to the wonderful Compare plugin for N++, I've updated the BECMI_OSE2 extension for the latest version of the ruleset.
Attachment 49642 updated 10/24/2021
As a side note, the fields don't line up horizontally on the NPC main tab at the top. Feels like Armour Class & THAC0 should be on the same vertical pixel, same for Hit Dice / Movement. (Hit Points & Size are lined up.) The movement string field is too high as well. I was going to fix it in the extension, but since that's literally the only thing I'd be changing in the file, probably better to just ask if you want to fix them before I mess with it. Especially as npc_main.xml seems like a prime candidate for more tweaks in the future.
https://puu.sh/IkAwq/d4f2605ecc.png
I did it that way so you can literally copy an paste from the OSE pdf.
You can just type this.
poison, fire, cold
We are going to close this thread and start a new one on the OSE forum.