Symbaroum - new to FGU and Symbaroum - questions/thoughts
I just bought FG Unity and the Symbaroum ruleset last week, and plan on running it starting next week sometime. I've been watching tutorials and trying to get my head round it, a few things seem odd though. Not sure whether this is me being new, FGU, or Symbaroum.
1) Maps and Scaling.
Symbaroum is based in metric. FGU seems to be based in imperial. Shouldn't be a problem, until I try and put tokens on maps. All the Symbaroum tokens have space 2 reach 2. All PC tokens have space 5, reach 5. I can only find the size setting in the combat tracker. It is obviously easier to make the PC's size/reach 2 than change everything in the Symabroum set. However, when I put token on the map and scale it, the distance measurement is obviously very wrong as it reports in feet, when it is scaled to metres.
Also, if a PC is removed from the combat tracker and re-added, the size/reach is set back to default of 5/5.
Is there an easy way to fix this?
2)Maps and distance
Distance is measured from centre of token to centre. Is there a way to make it edge to edge? So if there are 2 squares between 2 tokens it says 2 instead of 3.
2)Map movement
Is there a way to limit a PC's movement to the default 10m movement action on their turn when in combat? Or 20m when giving up the combat action for movement? Or at least put a marker where the token started so you can see how they have moved.
3)Combat tracker - Is there a way to prevent a PC from rolling the attack dice when it is not their turn in the combat tracker?
Someone did that by accident and it automatically did the damage and removed the hit points from the test NPC. Obviously, this is harder in Symbaroun as players need to roll their defence when attacked outside their turn, or offence for a free attack.
An undo the last roll option would be a good compromise.
4) Spells - duration check
Certain spells seem to have a duration where the player makes a check to see if it continues at the start of each of their turns. Is there a way to get the resolute value automatically from the targeted NPC, or does the player have to manually modify the roll?
5) Character sheets
Noted in other threads - the formatting seems to gone haywire in part, with text missing, probably a unity thing which will be fixed in a patch.
Can't drag race onto the race space on the character sheet. Not a big deal, really. You can drag it into the Abilities box.
Equipped and carried seem to do nothing on the inventory sheet.
6) Story - an observation (also applies to encounters)
The story tab for the included adventure - The Promised Land is completely empty. I also bought the Copper Kettle adventures, and the story tab is pre-filled with chapters from it. Makes life somewhat easier.
7)Vehicle button
No idea what this is supposed to be or do, as there is nothing in it. Then again, there are no vehicles in the Symbaroum rules, that I've found so far anyway.
Thanks.