Happy to help, its a great extension.
Happy to help, its a great extension.
In regards to Phased initiative…I may have fixed this months ago. To be honest i’m not super familiar with phased init of c&t, but i remember noticing this bug and addressing it many moons ago, along with a few other things. It’s basically maintenance mode currently.
This is not an error ,
Rather a question.
Been a while since I played 2e with this extension.
I am using the Weapon versus Armour Optional Rule.
I notice Chat reference for using my Footman's Mace against a Chainmail armoured Goblin.
I get a +2 bludgeoning versus Chainmail.
2 questions.
(1) Where can I inspect these bonuses/penalties.
Can i open a chart in game or look online for a reference chart.
Are these user configurable ,and if so How.
(2) I made a unique Goblin for this test.
I made his normal AC 10.
Then i dropped Chainmail into his inventory.
Is this the only way it can be done ,as in if Goblin had a natural AC of 5 ,I assume he is not treated as wearing ChainMail Armour for purposes of this rule.
https://i.imgur.com/1D9tCBU.jpg
1. These are detailed in the players handbook. You cannot configure the WvA automation, but you can configure the individual suites of armor. On the armors properties, you can set slashing: n, piercing: n, bludgeoning: n, where (n) is your desired modifier. Additionally, in “modifiers” you can change the value and drag and drop rather than rely on the automation. The values used are RAW, and baked into the extension.
2. You can additionally specify items, weapons, spells on the encounter record itself.
e.g create a new encounter. drag and drop an orc on the encounter… In this view, you change the base AC, add items/weapons and spells, semicolon terminated.
Weapons: longsword; dagger;
Items: leather amor; backpack;
When you spawn the encounter, they will spawn with these items with each npc on the encounter sheet. if your spelled them correctly and separates them with semi columns of course. As you’ve already discovered, make sure to set the AC to 10. You can again do this in bulk, one shot, on the encounter record you’re creating.
On page one of this thread, id high recommend visiting the repository and reading through the Readme, it will answer most questions and is invaluable in understanding/utilizing the full potential of the extension.
https://github.com/drplote/FG-2e-PlayersOption
Additional Automation:
New beta feature (provided as is).
Complete fighters handbook: Dexterity penalty for armor type. Automates the effects of armor (chapter 5 of CFH) on dex based checks (ability and skills modified by dex). For skill checks where the penalty shouldn’t apply, simply ignore the modifier or offset it with a positive value. We won’t be whitelisting skills, they’re too dynamic.
Enable beta feature in options. If wearing armor that warrants penalties, you will see the result when you roll dex checks or skills modified by dex, as per RAW.
Good day! New user of the Player's Option extension on FG. I was adding powers to a crusader (Faiths & Avatars character class) character, and received the following error:
Attachment 60605
Is this something that I'm doing wrong, or something going on with the extension?
Thanks,
GBFF
This post is for everyone, including you Gunbunny.
You should not be receiving the above error, mainly because that code doesn't exist anymore. It was patched a month or two ago. Something odd is going on.
Firstly, ensure you dont have any loose extensions in your extensions folder and make sure you're fully updated.
IF you see anything that says Players options in its title, other than the below image, disable it and/or delete it.
All else fails, go to your forge extension inventory, disable and reenable the extension..
I honestly don't know what the heck happened with this, but I've had a few people report this. Mostly people who had an unpacked version, something they got from myself or others.
But, I'm not 100% sold on that. Its very strange. Please pass on this information.
Please see both attached images.
You all should be running v1.35b
Attachment 60610
Attachment 60611
Spencer,
I believe I found the error. I had FG-2e-PlayersOptions loaded as well as 2ePlayerOption. The FG-2e version was 1.31, whereas the 2e version was 1.35b. I'm hopeful that this clears this issue up...it may be the same problem the others are having as well. Thank you very much for the information!
GBFF
For whatever reason, the name changed. i used to do it manually. The last time i ran a script that came with the project, to pack it so that I don’t have to tediously prepare the thing when i want to update it.
In any event, there is nothing i can do about it now. Anyone experiencing problems or missing feature, this would be the reason. Check the version and the name of the extension you have enabled. If you have FG-2e players options, disable it and delete it. Enable 2e Players options. Your version should be 1.3x and above.
Thank you.