Originally Posted by
RedBrother
Maybe you missed the title of the post.
I am asking about bulk adding.
You are saying to drag the tokens one at a time. I know I can drag them one at a time. But that is not what I am asking.
And the secondary question, how can I avoid losing the position of tokens when they get added to the map from CT, then deleted from the CT?
So for example if I want to run the same campaign twice with different groups of players, or do a test run of the encounter. I don't want to have to place all the NPCs on all the maps twice. In short, how do I "reset" the encounter, without recreating all the map token positioning?
Being able to reset the encounter would also solve the bulk add problem. As a bulk add is already possible from the CT. So if that worked (and it doesn't at the moment) the setup work-flow would be.
1) Create encounter as normal in the encounter window
2) Add encounter to CT
3) Bulk add by dragging ALL tokens to the map with the faction buttons at bottom of CT (this part works really well by the way)
Then you can fine tune the token positions by hand if required.
4) Delete foes from CT in bulk and it would be ready to go for the game. Unfortunately step deletes the token map data however :-(
I am assuming this is a bug or oversight? As adding tokens to the map from the CT doesn't set the placement tick mark for the token in the encounter window. But the token is obviously placed on the map at this point & so should be ticked?
At this point you are probably going to tell me (again) that my workflow is wrong, but at the moment it seems to be the only way to bulk add tokens?
There is also no "place encounter button", but I guess you mean the "Add encounter to combat tracker" button, which I also already know about, but doesn't answer my initial question.