I love them.
Todays > Avoidance.
type this in the CT under effects and a PC or NPC will take 1/2 on a failed save and nothing on a successful save.
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I love them.
Todays > Avoidance.
type this in the CT under effects and a PC or NPC will take 1/2 on a failed save and nothing on a successful save.
I was curious. Isn't this just another way of putting in Evasion? Since that does the same thing?
Not in PF2 you won't. That's a D&D 5e thing: https://fantasygroundsunity.atlassia...ial-Components
In PF2 it's called Evasion and only applies to reflex saves, and works differently from 5e's avoidance. And that's really more appropriate for NPCs (that's primarily where it's used). Release 18 will use two new effects to handle evasion, juggernaut and resolve; plus other cases that change a save result, and/or damage taken.
Great! I thought it sounded redundant from Evasion but figured it was on the weekly specials FG tips and thought > cool!
They really should have mentioned it was a 5e tip on that tweet, but whoever does the tweets seems laser focused on 5e.
I usually review Useful shortcuts and tips to use in Fantasy Grounds every six months as I tend to forget about half of them...
Some of them also work in Unity.
I removed it. The other ruleset only tag the attack description in chat with [OPPORTUNITY] there's nothing else done with it, and it can't be used in IF/IFT conditional effects - so there's really not much gained by it. I think it was originally added when many more people played via the text input and could differentiate that an attack was an attack of opportunity in text - without having to type anything extra. But I don't see the need for this in the PF2 ruleset. An attack is an attack, if it's an attack of opportunity it comes from the ability/feat and usually uses the actor's reaction.