Skill Specializations for NPCs?
For the new campaign I'm creating, due to the genre skill specializations will be more prevalent than what's typical for my homebrews. Something I've noticed though, is that despite skill specializations having been toggled on in Options and working fine for PCs, they're not available for NPCs.
Is that by design, or something that just got overlooked during the SWADE ruleset development?
I'm also looking for the best way to handle the skill specialization penalty modifier. Currently for the pregen PCs I've created, I created a modifier for any skills with specializations and labeled it 'Nonspecialized'. That modifier has a -2 penalty and is disabled by default. Anytime a player encounters a situation where their PC doesn't have the required specialization, they can just right-click the skill and enable the radio button for the 'Nonspecialized' modifier. Well that's not too painful, it does run the risk of the player not disabling the modifier for a future roll in which their PC does have the specialization.
So, I'm wondering if I'm missing something and if there might be a way to handle it in a more automated way?