Originally Posted by
Arghun
Renaming the Class on the Character sheet solves it...
This line I believe is why it broke... I still don't understand why it changed.
Not sure if it's possible to change the class name check with 'contains' druid (like it would be valid for 'Archdruid' or 'Druid of whatever'.
If too complicated then I'll just revert to turning off the check in the options :-)
I appreciate you taking the time to get to the bottom of this. Since it was working before I assumed it wasn't linked to the class name. I should have specified it before and would have wasted less of your time.