Originally Posted by
SilentRuin
I have to say that I and my players are hooked on Combat Groups "Players only see same Faction" option. They can only see things or be aware of them (target them) by LOS in map and never know which of them is going next in the initiative order ;)
Means I don't have to mess with visibility status all the time either because if they can see them they know they are there - if they can't - CT won't be giving away anything that is there. Plus I assigned a player Assistant GM NPC control to run friendly NPCs and did not have to worry about all the enemy NPCs my full display of CT showed on host as he only saw (thus got control) of the same faction (friendly in this case). Saved me dragging them all onto his portrait as there were 5 of them. Though next session I'll be disabling his NPC control and individually parsing out (drop on portrait) the friendly NPCs.