Options for casting spells at higher levels 5E
Just wondering if anyone can suggest quicker ways to cast spells at higher levels in FGU for 5E ruleset.
Currently I've gone to the trouble in the action tab to create separate buttons in each tier of spell for each level of use. This is time consuming however, especially when casters are switching out spells, and it fills up the spell tiers with too many repeating spells.
I had considered adding extra damage actions to the base level spells for each level of spells usage. Not sure if this works or not and again seems it would require extra time to setup with each spell change.
I had read also you can right click to add a die when dragging damage from chat to a token, but my players haven't been in the habit of dragging and dropping damage and have been assigning targeting then casting. Also they tend to rush a bit and have so many things to toggle on or off, it just seems simply to have a button ready to go.
How do other DM's handle this?