Ahoi. Are there any plans of adding the APG to this extension? Just to know it before I add these things manually to our campaign. ;)
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Ahoi. Are there any plans of adding the APG to this extension? Just to know it before I add these things manually to our campaign. ;)
I'd like to get to updating this and even creating a more modular version of the Drag and Drop sections... just not entirely sure when. :( Wish I could answer you more definitively than that.
Definite enough. So I will just add things light Blight Bombs manually for the time being. ;)
One thing I’ve noticed is that spells like enervation don’t seem to have damage associated with them in the drag and drop.
However, THANK YOU! The Drag and Drop is so freaking useful.
I just uploaded the mod in unity and the only animal companion showing up is the badger (which strangely has eagle attacks and ability). I didn't see any posts indicating you'd updated for Unity, so maybe it needs a unity update?
Hey bmokofisi! As far as I know, there's no reason the classic mod won't work in Unity. When I originally did the Unity version, it was with the thought that there must be some difference. Maybe there are those here who can verify whether or not this is true.
I ran into a couple of months where RL put itself forward and I have fallen behind on some of my projects. Currently, I am quickly crafting some new items that'll be seen in the store very soon, so it's unlikely I'll get back to this project very soon, so if the Classic Version works, just slap that into your unity modules directory and it should take care of the strangely taloned badger ;)
It's all good, I'm playing with the other functions like the new spells/powers, and they seem to be working fine. If all thats broken is the companion animals, I think I can live LOL. Anyways, good job and thanks!
To change it on the base record, unlock the record (click the padlock icon in the top right) and then drag a new token to the token placeholder (between the ID button and the chat identity button).
To change it in the CT drag the new token over the existing token to the left of the creature name on the CT record.