Miniature Games Ported to FGU
Has anyone developed a ruleset for FGU that was originally designed as a tabletop wargame with virtually no RPG elements, except combat, scenarios, turns, with dices, damages, and special effects that were applied?
This raised my curiosity because I've been looking at TTWG for quite a while and found that some of them can be easily translatable to FGU not purely as a wargame but potentially with RPG elements as well. For example, GURPS Traveller is based off of GURPS, an RPG toolkit, but is deep into the Traveller's universe. It is not a wargame per se, but it does have tactical space combat that is treated as one, iirc.