The dagger of venom just lets you effectively "cast" a poison spell once a day when you hit a creature - so unless they make the Fort save, they take 1d3 Con damage a round for six rounds.
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The dagger of venom just lets you effectively "cast" a poison spell once a day when you hit a creature - so unless they make the Fort save, they take 1d3 Con damage a round for six rounds.
Yes, ability damage persists until it is healed (either naturally or magically). Ability damage does "stack", in that it is cumulative, leading to increased penalties (and potentially uncosciousness or death).
@Callum
Thank you so much for the information. First time being a DM and still learning the ropes.
Hi all,
I am looking for an example of a poison effect.
Under abilities, I have added a spell class for Feats. Now I want to add in a "spell" for poison. One example would be a 1d3 CON damage per round for 6 rounds. I think I would do an "effect" which is the person icon.
These are the types of poisons I am working on.
https://legacy.aonprd.com/ultimateEq...r/poisons.html
Guidance and examples/screenshots greatly appreciated.
There are no effects for ability damage - see the effects Wiki page here: https://www.fantasygrounds.com/wiki/...ects#Modifiers
You can't automate this in FG. You need to handle this manually.
look at this:
https://www.fantasygrounds.com/forum...arbitrary-tags
You seek advice on working with Pathfinder 1e on Fantasy Grounds and Poison Effects. Here are some tips that might be helpful for you:
Let me preface. I spent hours reading in these forums, seeking actionable advice, real-life examples, and ideas.
I have taken what I learned and wanted to share. I was looking for a working solution to apply to my Pathfinder 1e campaign.
I use some mods and extensions; some features mentioned here may incorporate some of that functionality. I tried to make this work without dependency on them. However, if you are using effects, I am sure you have mods and extensions already loaded.
In my example, I have a Half-Elf (Half-Drow) Ranger who has learned how to use poisons and applies them to his crossbow bolts for effect.
In this case, he is lurking near a goblin camp in the woods at night, their leader is an Ogre brute, so the Ranger prepares his crossbow bolt and fires with results.
I include a screenshot of my Fantasy Grounds Chat, Combat Tracker, and PC Actions Tab the PC would have opened while attempting the process;
Attachment 57451
1. Be careful with your character's exposure to poison. It can cause a lot of damage if you're not prepared.
2. Keep an eye on your character's stats and health. Poison can harm both.
3. Don't forget to use the right antidotes and remedies to counteract any poison effects. It's important to be prepared for any situation.
4. If you're unsure about anything, don't hesitate to ask for help from other players or the GM. They can offer valuable advice and guidance.
I hope these tips help you out! Let me know if you need anything else.