How are others handling Runes / Magic Items?
For the first 10 levels I was handling it with an spellcasting class called "items", and it worked okay but now my players are at a point where they are collecting more and more runes, items and such and it is getting bogged down / messy.
Does anyone have a better solution that they have been using?
I never thought I would miss the 5e item forge, but boy would that be useful in FG; that and effects on items.
Also, is the PF2e ruleset missing an ability to adjust crit range? I could have sworn it was there, but I may be remembering other rulesets.