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Random Treasure Generator Module
If any of you GM's are like me, you may have created something like an Excel spreadsheet to generate random treasures based on the procedures described in Creatures & Treasures. Here's a Fantasy Grounds module that does that for the Rolemaster Classic V2 ruleset. It makes use of the FG table features that are now available in the FGC V2 ruleset thanks to the CoreRPG ruleset.
Please let me know if this needs improvement. Enjoy!
UPDATE (9/18/2020): Added supporting "Type B" Item tables.
UPDATE (5/23/2020): After watching a couple of YouTube videos on using story templates and tables, I decided to make some improvements to the module. The resulting stories created when generating items are much nicer formatted and separate the items more distinctly to identify each of them and their associated attributes. The tables have also been improved using the multiple roll syntax instead of multiple columns in the tables. Thanks to Fantasy Grounds College and Philip Greig!
https://www.youtube.com/watch?v=yhy3bP8-Nkw
https://www.youtube.com/watch?v=zqJfCVCXKsM
I am using the Test channel, and hopefully that will not interfere with other users' experience. The module has been tested with both FG Classic and Unity.
Bale Nomad