Changelog:
- [Fixed] FGU images caused script errors. Fixed
- [Updated] Gear table columns updated to match SWADE standard
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Changelog:
- [Fixed] FGU images caused script errors. Fixed
- [Updated] Gear table columns updated to match SWADE standard
Changelog
- [Fixed] Export to file does not work. Fixed
- [Updated] Content importer will auto-encoding &
Changelog
- [Added] FGC compatibility
- [Updated] FGC is primarily supported. FGU support is secondary
This is total flip on what was originally planned. FGC has the primary support because Smiteworks has stated that when using SWEL official modules should be build in FGC. SWEL works in FGU but it will not get further development attention until it can be used to build official modules.
This also means that SWEL 1.60.0 is deprecated and will be removed in the future. You are recommended to update SWEL to 2.0.3
Changelog
- [Fixed] FGC vs FGU encoding issues. Fixed
- [Removed] Record availability options
- [Removed] Record sorting options
Changelog
- [Added] FGU warning message
Thank you for adapting this great extension for FGU.
I noticed a rather important Bug. When you want to move up or down an element that you have just created, it gets erased or merged with another element.
Or if you're a relative newcomer to FG and only have FGU. :)
I've run into several issues. Time for me to pony up for FG Deprecated.
I was probably also using it wrong. I couldn't get the export to work. It game me an error:
[string "scripts/new_library_module_export.lua"]:864: getType: Invalid parameter 1
I'd created NPCs manually, linked them to encounters, then linked to the encounters. I'll spend some time tonight Alt-Dropping them into the source instead of linking. The module it built works fine in the campaign I built it in, but just doesn't export.
The main reason why SWEL is not fully supported for FGU is because the extension is used by some (including me) to produce commercial Fantasy Grounds modules. You need to use Fantasy Grounds Classic to produce modules that are compatible with both Fantasy Grounds Classic (FGC) and Fantasy Grounds Unity (FGU). Commercial modules that we produce are still for both platforms.
You can still use SWEL in FGU but remember to use the latest version. At least in my tests, it has worked ok. I just don't promise full compatibility for FGU because FGC is the main development platform which we need to use to produce cross-platform compatible products.
I accept that. And once I managed to figure out most of the syntax, I'm really happy with it. I do want to get it working so that I can generate reference materials for my own stuff.
Thanks for making the tool, it is really awesome.