Yep, use a spell class if you want actions.
Yes. See the future releasr plans here: https://www.fantasygrounds.com/forum...l=1#post602985
Yep, use a spell class if you want actions.
Yes. See the future releasr plans here: https://www.fantasygrounds.com/forum...l=1#post602985
Ohhh. I hadn't seen that thread had been modified to list future plans. Okay, cool
Not sure if this has been brought up, but my players are going through character creation and their initiatives seemed to be messed up, not adding modifiers and the like.
I believe there is a bug in weapon damage type inheritance. Weapon damage will only inherit the magic trait to their first damage type. If I make a dagger that does 1d4/1d6 piercing/fire damage, only the piercing damage is considered magical. If I swap the order of the two damage types around only the fire damage is considered magic.
How is Fantasy Grounds going to handle the Summoner class with the current ruleset limitations? The shared health pool between Eidolon and Summoner and taking the highest amount of damage for AoE spells (rather than being hit by them twice) seem like they would be big challenges to implement.
Nice, thanks for the reply! I'm dying to play a Summoner.
Is there any kind of ETA on when Secrets of Magic should drop here (like weeks or months from now)?