I have a mod that has an effect that triggers a save, which if failed causes the surrounding area to get hit with a splash attack causing persistent damage:
This requires a conditional aura, which I haven't started yet, and the persistent damage, which I was testing without success as listed below, so any assistance would be appreciated! :)
"1d6 persistent acid wound"|PERS: 1d6 acid[Target]
:)
ChipDancer