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3.2 Chaining Tables, Multiple Columns and Story Result Question
I have a specific question about how FG outputs text from multi-column tables.
I'm a big fan of chaining tables. I set up a cool character generation scheme that really streamlined the process.
With 3.2, we can have table results displayed in chat, story or parcels, via templates. And that's awesome. I started to play with converting my table results into story entries. (By the way devs, I think you should include "notes" as an output option, but I digress).
So let me show what my problem is. Here is my "Backgrounds Table":
Attachment 16607
You'll see that in columns 2 thru 5, they all make calls to other tables, such as this:
Attachment 16611
I tested a story output to the Backgrounds Table with a simple template.
Attachment 16608
When I generated a story result from the template, this is what I got:
Attachment 16610
Now, the good news is that everything is there. All the results from the various table calls are there, but they look a bit of a mess. I was hoping for something more like this:
Attachment 16609
Does anyone know if there is a way to remedy this? If not, I suggest that the devs add just a little functionality to the table calls. Instead of just [Table Name], they could have [Table Name, 2] for reference to the column (where the row would be determined by the roll).
Thanks!
EDIT: The plot thickens. See follow up post below.
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Different text format result from template than direct table roll
So this is weird.
Playing around with this issue a little more, I discovered that I get a different text format result from a direct roll to a table versus a roll from a template.
See above for the Backgrounds Table I'm rolling on (see above pic "Backgrounds Table.png").
From the template, I get a messy text result (again, see above pic "Result.png").
From a direct roll to the table, I get a different text format that's much neater. Still could be better, but not nearly as messy:
Attachment 16617
Kinda weird, huh?