Hi,
Does anyone know how to stop grouped NPCs in the CT from collapsing under the accordion? It's so annoying that I have to open it up each time. When the next actor goes, the accordion closes up again.https://i.imgur.com/ftKZaHl.jpg
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Hi,
Does anyone know how to stop grouped NPCs in the CT from collapsing under the accordion? It's so annoying that I have to open it up each time. When the next actor goes, the accordion closes up again.https://i.imgur.com/ftKZaHl.jpg
qdwag, I had that same issue when I played the other day.
Totally agreed, it was an absolute pain. I am guessing you were also in FGU? I'm not sure, but it might be a bug. Maybe see if others chime in. If so, report it on the Unity page.
Yup. Unity.
I hope more people chime in on this to confirm. I don't recall seeing this as a known bug though. Perhaps I'm wrong.
Can confirm I'm having the same problem in FG Unity. Very irritating.
Is there any way a Mod could move this over to the FG Unity board? Seems like there are enough of us that it is probably a bug on the FGU side.
Was just about to respond about multiple Combat tracker issues and after updating this morning it seems they have all been resolved!
The good news is, mass deleting NPC groups via the Menu works now. Thank you!
But with grouped NPCs, the accordion still keeps closing after hitting the "next combatant" button. I hope this gets sorted next. Super tedious to have to keep opening the group accordion just to see what's happening.
This is by design. Accordion is expanded whenever interaction is needed for member and collapsed otherwise. To understand the frustration, I would need to know use-case scenario where do you need to have the accordion expanded all the time?