v1.0.1
fix for a nil error regarding components and for NPC's triggering the script (should be only player characters).
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v1.0.1
fix for a nil error regarding components and for NPC's triggering the script (should be only player characters).
v1.1 adds effects.
- Add effect FSF (force spell failure) which designates a player as a arcane caster (regardless of class/armor equipped) for purposes of spell failure eligibility.
- Add effect NSF (no spell failure) which designates a player as not being an arcane caster (regardless of class/armor equipped) for purposes of spell failure eligibility.
- Add effect SF: [n] which allows numerically increasing/decreasing spell failure chance for various feats and abilities. SF: 10 increases the percentage by 10 and SF: -10 decreases the percentage by 10 (to a minimum of 0).
v1.2 - Some automation of Silence
Add condition effect "Silenced" to check for spells with verbal components. If such a spell is cast under this Silenced condition, it will alert in chat that this is not allowed.
forgot to rename the zip for 1.2!
;-)
Spell Failure v1.3 adds reminders for concentration checks when characters cast spells while grappled, pinned, or entangled.
Thoughts on auto-rolling these concentration checks?
Woohoo! That's what I like to hear ;)
I'll probably add the auto rolls with an option to turn them off.
Getting the actual DC for determining success/failure could be possible in future but would require re-implementing what triggers the roll (so it can get the target).
Hey there, I'm your biggest fan! I am so glad someone is supporting 3.5/pf because it is my favorite game. Thank you. Thank you. ... Thank you.
I had a question but never checked the options. Found my answer. You're the best.