That's not what this thread is talking about...
This ruleset is for Runequest Classic. (RQII)
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That's not what this thread is talking about...
This ruleset is for Runequest Classic. (RQII)
When I'm done, it shouldn't be too hard for someone who is interested in another version of the game to adapt it/modify it for whatever version they like... assuming that I can sort out all the issues for the version I'm working on.
These are the rules I know and have been using for the last 40 years.. the ones I'd like to see accessible through FG.
Building a ruleset is complicated enough.
Blackfoot, how long will it take you, what's your estimated date of completion?
There are a few critical elements that don't work so I'm not really sure.
So.. I've gotten pretty bogged down with this Statement of Intent window.
It's going to work something like this.. but it's not really finished yet.
Having some issues with getting the data stored where I want it to go.. ideally I want it to store in with the combattracker data for each actor... but it's wanting to store it separately which creates some other problems... but.. in general it is coming together.. slowly.
Since 'use a skill' isn't a combat action with an actual strike rank definition as per the rules.. it would fall into an 'other' category... currently the 'delay' box would handle any of that as it's just a generic value that can be set to whatever you like.
The real issue at the moment is making it actually work.