LF P&DM for D&D5e Saturday or sundays
Hi folks,
I'm looking to get a group of D&D 5e players together to make a group. I say group rather than game because I am an 'always DM' and I REALLLLLLLLLLY want to play as well. And since DMPCs are a realllllllllly bad idea (in most cases), I figure the best way to go would be to form a group with others that includes at least one other person who DMs or wants to try DMing so we can alternate running games week by week. So that said, this group will not get started until we have at least one other DM/willing rookie ready to go. I personally don't care if the other DM wants to run their own home brew or a published adventure. My only preference for their game (and note this is preference, not a strict requirement) is that they don't want to run "Horde of the Dragon Queen" or "Rise of Tiamat" as I have played those and didn't particularly enjoy them (the DM was fine, but i din't love the adventure hook/set up). And for brand new potential DMs, I haven't run or played in Mines of Phandelver so that is an option as well (I have only heard/read some spoilers that from what I gather are things that would occur in session 1 or 2 of play).
FG License: I have ultimate so players can be free trial; DM of alternating campaign will need to be either standard or ultimate liscence.
Game System: My campaign will be D&D 5e. Alternating DM can use another system, though my preference is for 5e or maybe giving Pathfinder 2e a go.
Time Zone: Mountain time (UTC-6)
Day of week and time: Saturday afternoon (starting sometime in 10am-7pm) or Sunday morning/early afternoon (starting sometime in 10am-2pm) depending on group preference (times in UTC-6)
If new game, planned start date: New games. Ideally starting either with session zero on Dec 7th or 8th and first gameplay session on Dec 14/15th.
Planned Duration & Frequency: Weekly, but the intent is I will run a game one week and another group member will run a game on my 'off' week (i.e., by joining this GROUP you are committing to one time slot but technically 2 games). My expectation would be that each session would last somewhere in the 3-4 hour area and that group members would be able to 'block off' 4 hours to play each week with the expectation that sessions may be as short as 3 hours. In the sessions I would run I may be okay with playing longer than 4 hours IF (and only if) all players were fine to keep playing for longer. But if you can only commit to 4 hours weekly then that is perfectly fine.
Term: The game I run will be purely homebrew (as a DM I don't like running premade adventures and I love playing in my own worlds) and players can expect a MINIMUM of 6 sessions (12 weeks, or about 3 months); the other DM(s) can run whatever they want (i.e., homebrew or published) and it would be ideal if what they wanted to run will last at least 6 sessions. Ideally, we will get along well as a group and continue playing as long as we want to completing and moving on to new modules/campaigns as needed/wanted. In case you haven't figured it out yet, I place more emphasis on the PEOPLE that form the group than any particular game/adventure/campaign/module that is played.
Text or Voice: Voice, some elements may be in text in FG for things like notes/runes written in non-common but 99% of communication among players and DM will be via discord.
Voice software used: Discord
Will this be recorded and/or live streamed?: Nope, my games are for my players and my own enjoyment and I have zero expectation or desire for anyone else to watch them. Also, who needs the chance of a backseat DM/player showing up in stream chat or video comments?
Roleplay & Combat mix: Games I run are best described as 'narrative focused.' By this I mean that roleplaying (defined as making decisions and taking actions that the character you are playing would make as opposed to what you the player would do with your out-of-game knowledge; note this does not mean you speak with a voice or even that you speak in first person although speaking in first person or 'in-character' is encouraged and NPCs WILL be speaking in first person but probably without voices as I am NOT a voice actor). This also means that combat will occur at varying frequencies depending on what the party does and is trying to achieve. Most sessions will have at least one combat and a "gotta storm the keep" kind of adventure could result in several combats in a single session.
Number of Players in game & needed: My ideal number of players is 4 or 5. I COULD do a group of 6 players if the alternating DM STRONGLY prefers groups of 6 players.
Character starting level & equipment: Level 1... or maybe 2 (decision TBD) and for equipment I am leaning towards rolled but ultimately will go with group preference (starting equipment only really affects the first adventure or two)
Character restrictions: In my campaign non-monsterous races (i.e., no goblins, gnolls, orcs, etc.) and no Ravnica or Eberron specific races (i.e., no vedlken, luxadon, changlings, shifters, etc.). Pretty much PHB, Volos, and Mordekenainen's races (except the monstrous races). As for classes, Officially published sources (PHB, xanathars, Ravnica's order cleric and spore druid). UA will be considered but come from the expectation that the answer will be no. ALSO, DO NOT APPLY WITH A CHARACTER IN MIND ALREADY MADE BECASUE I WILL HAVE THE GROUP MAKE CHARACTERS TOGETHER IN A SESSION 0 (or at least share loose concepts like 'human rogue that was abandoned by birth parents and was taken in by the guild. She is always listening for information and deep down hopes to find out who her parents were and why they abandoned her').
Setting 'Flavour': Radania has expanded. No longer a petty kingdom left in the aftermath of the Cataclysm, Radanian kings have have pursed expansionist goals for the past several hundred years. In the present day, the Kingdom of Radania now spans much of Central Caldorn having recently conquered the allied city states of the Bay of Jovanos. Now the only threats to her power come from the burgeoning Weskin Empire to the northwest on the other side of the Iron Spine Mountains, the ever-present scourge of rot and pestilence rising from the Mistmire to the south, and the occasional incursion by the peoples of the Shifting Sands to the east. Though Radania lays claim to all the lands between the Weskin Plains and the Shifting Sands, there remains tension among the people of the (formerly) Free Cities of Jovanos. This is a land where those willing to take risk stand much to gain... and equally as much to lose.
Details of your scenario: To start, PCs will have assembled in the village of Hearthsedge. There, some unusual events have stymied the village's growth as farmers trying to clear forest to the northeast for new farmland have encountered problems the local militia are ill-equipped to handle. Whether you (the PC) has come to make some coin, spread the kingdom's influence, or maintain the (relative) independence of a frontier village, you find yourself having answered the call for aid and meeting with Militia Captain Johnston in the local inn "The Barley Cup" for more information and a down-payment for services to be rendered.
FOR APPLICANTS TO RESPOND TO the following questions in this thread:
1) Licence type (free/demo, standard, ultimate):
2) I assume you want to play, but are you interested in DMing on alternate weeks?:
If yes, what is your past DM experience (having none is okay, I am willing to help you out a bit):
If yes, what system (5e or Pathfinder 2e preferred) do you want to run?:
If yes, published adventure (which one[s]) or homebrew (give something like the setting flavour and scenario details like I did above):
3) Favorite thing about playing TTRPGs like D&D:
4) Describe your ideal DM (at least one 'must have/do' and at least one 'NOPE factor'):
5) Describe your ideal group (the people not the characters/roles):
6) Tell us about your favorite D&D (or other TTRPG) moment and tell us WHY it was so awesome/cool/impactful/important to you:
7) When would you be available to START for 4 hours weekly (missing the occasional session is okay because real life happens, especially if notice can be provided) in the ranges of Saturday afternoon starting sometime in 10am-7pm or Sunday morning/early afternoon starting sometime in 10am-2pm (times in UTC-6):
Any additional questions/concerns/comments?: