Automatic condition checking?
I've been training a lot to try to make everything as automatic as possible for my players (and to learn everything i can from FGU).
Is there any way i can use IF or IFT to check if my character is going to be subjected to a saving throw for a specific condition?
Example: Let's say i need to check if the character is going to be poisoned (the condition), and if it's true, He has ADVSAV: constitution because He's a Dwarf.
Is there any way to write that?
What i did is simply add a Power with effect to Self, marked it to expend on the next roll: ADVSAV: constitution; [SELF]; [ROLL]. This works, but this forces me to announce to the player that he's going to be poisoned if he fails the saving throw, so he can apply this effect to himself before i drag the save onto him.
I believe there's no way, but if someone knows how to do it, i'll be very happy.
PS: English is not my native language, so i'm sorry if i've mispelled something.