Release Updates for February 2nd, 2021
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
The following products have been updated:
Legendary Summoners (Pathfinder RPG and D&D 3.5/ OGL)
- [Fixed] Category to work with other Legendary classes
Rolemaster Companion I (Rolemaster Classic)
- [Fixed] Full name for Animal Training skill
D&D Classics: Player's Handbook (2E) (D&D Classics - AD&D 1E/2E)
- [Fixed] Various spells w/o effect tags
- [Updated] Properties pass on spells, set various
2E Ruleset (2E Compatible)
- [Updated] Added a "/sashow all" command to activate all entries in the CT list for debugging purposes
- [Fixed] PC weapons in the Combat Tracker were not accounting for weapon prof adjustments.
- [Fixed] Aura spell effect distances in FGU systems could be incorrect.
Beasts & Barbarians Steel Edition GM Guide (Savage Worlds)
Call of Cthulhu 7E (Ruleset) (Call of Cthulhu 7E)
- [Fixed] Fixed issues with Era Skills and character format in FGU
D&D Classics: Marco Volo: Departure (2E) (2E Compatible)
- [Removed] Extra encounters
- [Fixed] Few minor spelling corrections
- [Added] Psionic powers to NPC
RMC: A Wedding at Axebridge (Rolemaster Classic)
- [Fixed] Character encoding for FGU
RMC: Shadow World: Tales from the Green Gryphon Inn (Rolemaster Classic)
- [Fixed] Character encoding for FGU
RMC: Dun Cru (Rolemaster Classic)
- [Fixed] Character encoding for FGU
D&D Classics: FRC1 Ruins of Adventure (1E) (D&D Classics - AD&D 1E/2E)
- [Fixed] Links on maps
- [Fixed] Table links
- [Fixed] Encounter links
- [Fixed] Missing tokens
- [Fixed] Some spelling errors
FG Theme - Futuristic (Generic Add-ons)
- [Fixed] Some FG Classic fonts not displaying properly in chat
- [Fixed] Several Font errors in FGC
Rolemaster Classic (Rolemaster Classic)
- [Added] New Effect: OB modifies the Offense Bonus of attacks made by the attacker (OB:10)
- [Added] New Effect: DB modifies Defense Bonus of the target of an attack (DB:10)
- [Added] New Effect: Bonus/penalty to Movement Maneuvers (MM: 10)
- [Added] New Effect: Bonus/penalty to Static Manuevers (SM:10)
- [Added] New Effect: Bonus/penalty to Resistance Rolls (RR:10)
- [Added] New Effect: Bonus/penalty to Skills (both SM and MM) (Skill: 10)
- [Added] New options "RM Table Results: Effect Visibility - Ally" which will set the effects to visible to GM Only or All (Default=All)
- [Added] New options "RM Table Results: Effect Visibility - Non-ally" which will set the effects to visible to GM Only or All (Default=GM Only)
- [Updated] The text description and added GM Only to the "RM Table Results: Send description to chat" Option
- [Updated] "label_column" template to a new template to prevent conflicts with extensions
- [Fixed] Script execution error: [string "scripts/rules_pc.lua"]:588 attempt to index a nil value
- [Fixed] Locked items showing incorrect controls for players
- [Fixed] Sorting the Table Resolver modifier list
- [Fixed] Column labels for Combat Tracker attacks on the player side not above the appropriate columns
- [Updated] The defender stunned modifier to GM only so the players don't see it in the chat message
- [Fixed] Att OB for attacks on the Combat Tracker not calculating correctly if the OB changes
- [Fixed] Database type mismatch on path (notes) in control (notes) in class (skill)
- [Added] Drop down list to the Character Sheet language name so they can be selected instead of typed
- [Fixed] Unidentified item showing the identified name on the Combat tab Weapons/Defenses list
- [Fixed] Unidentified Spell Adders and Multipliers are listed in the SPELL ADDER/PP MULTIPLIER dropdown list on the Combat tab
- [Fixed] Unidentified item showing the identified name in the Equipped Items drop down lists on the Combat tab
- [Fixed] Name on Attacks and Defenses on Combat Tracker doesn't show correct name when it is non-ID
- [Fixed] When attacking the name is shown instead of the non-ID name when items aren't identified
- [Added] Field to handle non-ID DB
- [Added] Field to handle non-ID OB
- [Fixed] Exhaustion calculations on the Combat Tracker
- [Fixed] Party Sheet secondary skill list isn't including the campaign or RM Companion 1 skills
- [Added] Filter for level to the campaign NPC list
- [Fixed] Character encoding for FGU
- [Added] New Effect: OB modifies the Offense Bonus of attacks made by the attacker (OB:10)
- [Added] New Effect: DB modifies Defense Bonus of the target of an attack (DB:10)
- [Added] New Effect: Bonus/penalty to Movement Maneuvers (MM: 10)
- [Added] New Effect: Bonus/penalty to Static Manuevers (SM:10)
- [Added] New Effect: Bonus/penalty to Resistance Rolls (RR:10)
- [Added] New Effect: Bonus/penalty to Skills (both SM and MM) (Skill: 10)
- [Added] New options "RM Table Results: Effect Visibility - Ally" which will set the effects to visible to GM Only or All (Default=All)
- [Added] New options "RM Table Results: Effect Visibility - Non-ally" which will set the effects to visible to GM Only or All (Default=GM Only)
- [Updated] The text description and added GM Only to the "RM Table Results: Send description to chat" Option
- [Updated] "label_column" template to a new template to prevent conflicts with extensions
- [Fixed] Script execution error: [string "scripts/rules_pc.lua"]:588 attempt to index a nil value
- [Fixed] Locked items showing incorrect controls for players
- [Fixed] Sorting the Table Resolver modifier list
- [Fixed] Column labels for Combat Tracker attacks on the player side not above the appropriate columns
- [Updated] The defender stunned modifier to GM only so the players don't see it in the chat message
- [Fixed] Att OB for attacks on the Combat Tracker not calculating correctly if the OB changes
- [Fixed] Database type mismatch on path (notes) in control (notes) in class (skill)
- [Added] Drop down list to the Character Sheet language name so they can be selected instead of typed
- [Fixed] Unidentified item showing the identified name on the Combat tab Weapons/Defenses list
- [Fixed] Unidentified Spell Adders and Multipliers are listed in the SPELL ADDER/PP MULTIPLIER dropdown list on the Combat tab
- [Fixed] Unidentified item showing the identified name in the Equipped Items drop down lists on the Combat tab
- [Fixed] Name on Attacks and Defenses on Combat Tracker doesn't show correct name when it is non-ID
- [Fixed] When attacking the name is shown instead of the non-ID name when items aren't identified
- [Added] Field to handle non-ID DB
- [Added] Field to handle non-ID OB