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5E - Status Indicators by Mattekure (originally Matjam's Status Indicator)
This extension is a fork and update of Matjam's Status Indicators extension which appears to no longer be supported.
Matjams original extension can be found here: https://www.fantasygrounds.com/forum...tus-Indicators
The current version of this extension is the final one I will be posting. I will leave this free version posted here but will no longer be providing support for it. Instead, I have completely recreated the functionality in a new extension I am offering for sale on DMsGuild. it offers fewer bugs, a completely rewritten codebase, and new features including initiative and targeting indicators.
DMsGuild Link: https://www.dmsguild.com/product/353...iate_id=712946
Support Thread: https://www.fantasygrounds.com/forum...777#post593777
Status Indicators
This extension gives the following features:
- Displays the status of character health via blood splatter;
- Displays a status for dead, dying and stable.
- Displays the the success/fail/save half using colored checkmarks (green/red/yellow respectively)
- The saving throw indicators will automatically clear when you advance initiative.
- Each element (blood, deathstatus, save indicators) can be toggled on/off in the Options
- Blood splatter is attached to the character token not rendered to the map.
- Displays for both GM and Player
- The scale of the indicators can be set in the options from 0.5-1.2x
- Multiple icon sets, can be toggled in the options.
- Chat command /siclear will clear save status
Screenshot
https://imgur.com/NFUFxUx.jpg
Thanks to Matjam for the original version
License
Per the original MIT license:
All code is MIT licensed, as per the LICENSE.md in this repository. I did not copy any code from other projects; I did however follow some of the patterns that people implemented.
Images are either CC0 or Public Domain, as noted in the license file. (You will note I reused some images from 5E Combat Enhancer; they are in the Public Domain as Styrmir noted in his licensing.)
Known Bugs
Sometimes the indicator scaling will be wrong on initially opening a map. This can be fixed by opening the combat tracker or advancing the turn.
[B] Final version