superb Extn in combination to 'Matjam's-Status-indicators' Highly recommended for DM's
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superb Extn in combination to 'Matjam's-Status-indicators' Highly recommended for DM's
I love this, but I was wondering: Celestian, have you ever released an extension that does the TARGET indicator for CoreRPG? Similar to what we have on Ad&d, an overlay that is always displayed on the target.
Oh, no worries about that then. I just thought you already had done it and I couldn't find it. Thanks!
This is just about the best .ext ever! Amazing functionality that should be part of Unity! Well done, sir! Well done!
Would you consider adding this to the Forge?
Sadly the crown appears on the map, but doesn't follow the combat tracker - just stays over one token.
using latest Savage worlds
It should be possible to handle Savage Worlds by replacing the line in onInit():
with:Code:DB.addHandler("combattracker.list.*.active", "onUpdate", updateInititiativeIndicator);
The Savage Worlds ruleset defines CT_COMBATANT_PATH in manager_combat2.lua:Code:if CombatManager.CT_COMBATANT_PATH then
DB.addHandler(CombatManager.CT_COMBATANT_PATH .. ".active", "onUpdate", updateInititiativeIndicator);
else
DB.addHandler("combattracker.list.*.active", "onUpdate", updateInititiativeIndicator);
end
It seems to work well in my tests.Code:CombatManager.CT_COMBATANT_PATH = "combattracker.combatantgroups.*.combatants.*"