Alright, here is the module that inculdes the map I was using, and the actual map image itself. The Savage Halls is the map that will be the worst, since it is the largest, and it was almost unplayable. If at least one player was moving their token, not only would it be incredibly laggy for them, but it would be so laggy for me that I couldn't do anything at all until he stopped. It would be cool to know if anyone else has the same issues as me with it, or if there is some way to optomise it further, etc.
Attachment 49202