That adds sanity as a ability score, I was hoping to add it more as a pool, like hp. That way I could add a sanity damage type that certain attacks could do and drain the sanity pool.
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Got it.
In that case you would have to write an extension. You can use it to learn how to add a value to a character that is tracked. Then you can also see how they use it to add that attribute to a character sheet and to the combat tracker (several versions of the extension are in that thread and the threads that thread links too). There really isn't a difference int he data base between an ability score and a hit point value. Both are integers :)
Alright, thanks!
Yeah, this sadly requires a bigger extensions :) This tutorial extension is just for adding new data to existing ones, while your HP stuff needs new functionality and so on :)
I followed all of the instructions, and have the extension in my folder. But it doesnt populate as an extension in the "load game" window nor one I see later.
It just occurred to me though, that this is likely for unity as opposed to classic?
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I guess I wasnt zipping on the correct layer, because its working now.
But, it does pop up a lua script error when i load my campaign. It still works though
I'm trying to use this for Dark Sun, with damage types of metal, bone, stone, obsidian, wood. I want some creatures to have immunity to everything but metal.
If I put, "bludgeoning, piercing, and slashing damage from nonmetal attacks", using weapons with only the metal tag works. However, if a weapon "slashing, metal" it does 0 damage. I think I need something like "magic" for "metal" to overcome immunities?
I tried to use the 3e inserts of energytype and basicdmgtypes, but those don't seem to do anything.
Any idea about what I need to do?
The 3.5e/PF1 groups of such damage types are sadly only for these rulesets, there is nothing like this in the current 5e code sadly :)
As far as I know the 5e code only allows magic as exception (plus some other damage type, I think). So, these exceptions are hard-coded. To allow other damage types for the parsers etc. as exception, one needs a more elaborated extension :) (not that difficult actually, but someone needs to do and maintain it :D)
That's what I was afraid of, but thanks for confirming.
ignore... wrong forum