Release Updates for May 5th, 2020
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Hotfixes
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
Call of Cthulhu 7E Ruleset
- [Fixed] Placeholders in reference manual text.
Regular Updates
Science Fiction Companion
- [Fixed] PC's Cyberware list updated to show effects
Deadlands Reloaded: Player's Handbook
Savage Worlds Adventure Deck
Rippers Resurrected: Player's Guide
Savage Worlds Adventure Edition
- [Fixed] Conviction rules implemented
- [Fixed] Common Power Modifiers included into Power Records
- [Fixed] New Automation option: "Auto-consume: Ammo"
- [Fixed] Infravision abilities and gear updated to have [Halve #Illumination] effect
- [Fixed] NPC updated to have Immunity and Invulnerability effects
- [Fixed] Immunity effect keyword support. For instance [@Immunity Fire] to negate all fire damage
- [Fixed] Invulnerability effect keyword support. For instance [@Invulnerability] to grant invulnerability
- [Fixed] Normal Damage effect keyword support. For instance [@Normal Sunlight Damage] allows to penetrate Invulnerabilty effects
- [Fixed] Ignore, Double, Halve Armor effect support
- [Fixed] Effect autocomplete support in all effect source fields
- [Fixed] CT Effect autocomplete will add additional effects such as Vulnerability in case of autocompleting WildAttack
- [Fixed] Token effect icons updated
- [Fixed] New Token option: "GM: Show effects"
- [Fixed] New Token option: "Player: Show Enemy effects"
- [Fixed] New Token option: "Player: Show Ally effects"
- [Fixed] New Token option: "Effect Icon Size"
- [Fixed] Gritty Damage Setting Rule implemented
- [Fixed] Rifts Gritty Damage rules provided as option under House Rules
- [Fixed] Hold ALT down to force drop Edges, Hindrance and Special Ability to specific list
- [Fixed] Items can be dropped to NPC Gear
- [Fixed] NPC Gear Effects become CT Effect after NPC is added to CT
- [Fixed] GM will always see full attack descrition even if target is unidentified
- [Fixed] Weapon ammo information is lost when added to partysheet. Fixed
- [Fixed] New slashcommands: "/effects load". Use to update build-in effects
- [Fixed] New slashcommands: "/effects unload". Use to unload built-in effects
- [Fixed] API to register new built-in effects
Interface Zero 2.0
- [Fixed] PC's Cyberware list updated to show effects
Savage Worlds Deluxe Ruleset
- [Fixed] Immunity effect keyword support. For instance [@Immunity Fire] to negate all fire damage
- [Fixed] Invulnerability effect keyword support. For instance [@Invulnerability] to grant invulnerability
- [Fixed] Normal Damage effect keyword support. For instance [@Normal Sunlight Damage] allows to penetrate Invulnerabilty effects
- [Fixed] Ignore, Double, Halve Armor effect support
- [Fixed] Effect autocomplete support in all effect source fields
- [Fixed] CT Effect autocomplete will add additional effects such as Vulnerability in case of autocompleting WildAttack
- [Fixed] Token effect icons updated
- [Fixed] New Token option: "GM: Show effects"
- [Fixed] New Token option: "Player: Show Enemy effects"
- [Fixed] New Token option: "Player: Show Ally effects"
- [Fixed] New Token option: "Effect Icon Size"
- [Fixed] Gritty Damage Setting Rule implemented
- [Fixed] Rifts Gritty Damage rules provided as option under House Rules
- [Fixed] Hold ALT down to force drop Edges, Hindrance and Special Ability to specific list
- [Fixed] Items can be dropped to NPC Gear
- [Fixed] NPC Gear Effects become CT Effect after NPC is added to CT
- [Fixed] GM will always see full attack descrition even if target is unidentified
- [Fixed] Weapon ammo information is lost when added to partysheet. Fixed
- [Fixed] New slashcommands: "/effects load". Use to update build-in effects
- [Fixed] New slashcommands: "/effects unload". Use to unload built-in effects
- [Fixed] API to register new built-in effects
5E Mini-Dungeon #007: The Pententieyrie
- [Updated] Enhanced for Unity occluders
5E Mini-Dungeon #008: Carrionholme
- [Updated] Enhanced for Unity occluders
5E Mini-Dungeon #009: Tiikeri's Revenge
- [Updated] Enhanced for Unity occluders
5E Mini-Dungeon #010: Ghastardly Deeds
- [Updated] Enhanced for Unity occluders
5E Mini-Dungeon #011: Buta No Shiro
- [Updated] Enhanced for Unity occluders
5E Mini-Dungeon #012: Nekh-ta-Nebi's Tomb
- [Updated] Enhanced for Unity occluders
5E Mini-Dungeon #014: The Soul of a Prince
- [Updated] Enhanced for Unity occluders
5E Mini-Dungeon #015: Torment at Torni Tower
- [Updated] Enhanced for Unity occluders
5E Mini-Dungeon #016: The Halls of Hellfire
- [Updated] Enhanced for Unity occluders
5E Mini-Dungeon #017: Shadows of Madness
- [Updated] Enhanced for Unity occluders
5E Mini-Dungeon #019: The Goblin Warren
- [Updated] Enhanced for Unity occluders
5E Mini-Dungeon #020: Sepulchre of the Witching Hour's Sage
- [Updated] Enhanced for Unity occluders
5E Mini-Dungeon #021: Daenyr’s Return (5E)
- [Updated] Enhanced for Unity occluders
5E Mini-Dungeon #022: Pleasure Den (5E)
- [Updated] Enhanced for Unity occluders
5E Mini-Dungeon #023: The Aura of Profit (5E)
- [Updated] Enhanced for Unity occluders
Mini-Dungeon #024: The Lapis Maiden of Serena Hortum (5E)
- [Updated] Enhanced for Unity occluders
Mini-Dungeon #025: The Phase Spider Lair (5E)
- [Updated] Enhanced for Unity occluders
Mini-Dungeon #026: Sanctuary of Exsanguination (5E)
- [Updated] Enhanced for Unity occluders
Mini-Dungeon #027: Kaltenheim (5E)
- [Updated] Enhanced for Unity occluders
Mini-Dungeon #028: Throne of the Dwellers in Dreams (5E)
- [Updated] Enhanced for Unity occluders
Mini-Dungeon #029: Heart of the Sacred Dawn (5E)
- [Updated] Enhanced for Unity occluders