I see in the Combat tacker you can change Crit Threat Range for all weapons for a particular character but if I adjust ONLY on a weapon i have modified it doesn't happen?Could an example be shown where say a Hand Axe that is normal is modified to say +1 with Critical special range of 16 to 20?I love my magic weapons and thought this might be fun.This is using the 2E official ruleset,I have the DMG PH and MM.