It doesnt take long to add them in if you just do the ones that you need right now.
Ofc the ruleset is still in development and many more things are still coming.
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It doesnt take long to add them in if you just do the ones that you need right now.
Ofc the ruleset is still in development and many more things are still coming.
Ok, so where exactly do I create the ancestry and paths? Just use the notes tab, or the story tab? Or is there a spec place that I need to do it?
Go into Options -> Sidebar and choose All
You will see tools for
Ancestry
Feature
Marks (this is for the Marks of Madness table)
Paths
Profession
Trait
Not all the Lock fields work just yet.
Right now Im working on Attacks and Equipment
Ahhh, ok I found it, thanks. I’ll take a look and check it out
Ok not sure if I found a bug or if its just user error. I created an ancestry for human and set all the values for stats to 10. When I then drag that onto my character sheet, the value for health, defense, and perception all become 20. Is this intended or did I do something wrong?
I cant replicate this unless you set ALL the values to 10.
Example from the rulebook:
Starting Attribute Scores Strength 10, Agility 10, Intellect 10, Will 10. Choose one attribute and increase it by 1.
Perception equals your Intellect score
Defense equals your Agility score
Health equals your Strength score
Healing Rate equals one-quarter your Health, round down
Size 1/2 or 1, Speed 10, Power 0
Damage 0, Insanity 0, Corruption 0
Languages and Professions You speak the Common Tongue, and you can either speak one additional language or add a random profession.
In the Ancestry record you set:
Strength 10
Agility 10
Intellect 10
Will 10
Perception autocalcs
Defense autocalcs
Health autocalcs
Healing rate autocalcs
Size .5 or 1
Speed 10
Power 0
Damage 0
Insanity 0
Corruption 0
Languages & Professions You speak the Common Tongue, and you can either speak one additional language or add a random profession.
Immunities
Level 4 Expert
Perception 0
Defense 0
Health 5
Text
You either learn one spell or gain Determined.
Determined When you roll a 1 on the die from a boon, you can reroll the die and choose to use the new number.
(create a Feature called Determined and drag it in as a link)
Tables
(create 6 tables and drag them in as links)
I am playing around with creating a data parser for this rule set. I am working on ancestries. So far so good. I might actually do this.
Damned,
I noticed the following.
Are both feature_link and link_feature needed?Code:<feature_link type="windowreference">
<class>feature</class>
<recordname />
</feature_link>
<link_feature type="windowreference">
<class>feature</class>
<recordname />
</link_feature>
Thanks for making this rule set. I am seriously considering running this in the future. I just hope I can find people in your time zone to play this.
I parsed some ancestries and created a player's mod. Everything looks good. However, when I drop an ancestry on the character sheet, I get an error.
Code:[10/24/2021 4:11:59 PM] RULESET: Core RPG ruleset (v2021-07-06) for Fantasy Grounds
Copyright 2021 Smiteworks USA, LLC
[10/24/2021 4:11:59 PM] MEASURE: LOAD - PART 2 - 1.9713566
[10/24/2021 4:12:56 PM] MEASURE: MODULE LOAD - 0.1448203 - Shadow of the Demon Lord
[10/24/2021 4:14:14 PM] [WARNING] window: Anchored static width ignored for control (tabs) in windowclass (charsheet)
[10/24/2021 4:14:14 PM] [WARNING] window: Anchored static width ignored for control (tabs) in windowclass (charsheet)
[10/24/2021 4:14:32 PM] [ERROR] Script execution error: [string "campaign/scripts/managerChar.lua"]:647: attempt to concatenate a nil value
[10/24/2021 4:14:32 PM] [WARNING] window: Anchored static width ignored for control (tabs) in windowclass (charsheet)