1 Attachment(s)
Session 71 - Finally They have a Lead
The party has been invited to the Widow's Cry to meet Queen of Night Eiseth.
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The scene that greets them is oppressive:
Session 71:
It was much later on Erastus the 16th, the group finished fighting near the throne room at the Horlvirgang Castle, then General Azeret spoke to Venarius and the party of heroes, “My mistress Eiseth, Queens of the Night bids you invites to the Infernal city of Dis, her palace of Widow’s Cry, some would call her the Whore Queen of Hell, but she does not go by that title. She hopes that Marijkal, she nods at the Handmaiden Devil will have interesting news that would be useful to my Queen and your group. Your safety is assured by my mistress, in the name of Dispater and Asmodeous.”
Smoke hung in the air as the sounds of battle died off, then down below screams more sounds of battle and no more, then Irrisen troops led by Queen Elvanna and Riris. Elvanna and Riris yelled “We won the day!” Excited for their ally success, the Queen of Irrisen was offered the symbol of Horlvirgang Castle rulership, the Vorpal axe of Jarl Grunginnir.
Venarius asked Lelany to remove the cursed ring on his finger, due to Lelani’s faith in Seranrae, the remove curse spell was successful, and his vision felt better immediately. They decided to rest and then head to Dis, like General Azeret suggested. Even though King Alexander had some reservations which he expressed with the words “Going there would not be his first choice”, when Venarius explained the involvement of Asmodeous in the grand scheme pf things he said “The last time Celistria and Asmodeous teamed up was against Revagug when legend said that he jumped across the Abyss and invaded the Material Plane, something really bad is coming to make the gods cooperate.”
When they were ready, General Azaret assured them by saying “We will be heading to the second layer of Hell, Dis, the Infernal City, the most exalted prison for the souls of those who used the law to prey upon those around them. Dis is ruled by the Archdevil Dispater who rarely leaves his city, except to the summons of Asmodeus himself. Normally you would not have a chance to venture there, but my mistress the infamous Queens of the Night, Eiseth guarantees your safety.”
The General then opened the gate and Erynias swooped in and carried them through, as you passed through the portal, you saw a magnificent, yet twisted mockery of a mortal palaces so huge that it is hard to invasion it all. A constant supply of soldiers streamed out of the infernal layers to other parts of Hell, like ants the just marched on. As you flew over the city, carried by the Erynias, you saw within the burning roofless building stockades of Dis, the mortal dead, wrathful and vengeful, trained and transformed through combat into devils armies of Dispater.
You first flew over the city’s Ghetto of Outcasts, where the arrogant and privileged evil want endlessly in the shadow of all infinity’s wonders. At this frontier rose the outermost walls of Dis, moaning barriers soaring to the heights of small mountains and in places nearly half a mile thick, their bulk formed by massive blocks and the gray flesh of violently reshaped yet still living souls. These grotesque walls underwent endless expansions, with legions of devils adding new bodies to the ramparts daily and magically coercing the barriers to expand outward, providing ever more room to the swelling city within.
General Azeret let you know that now we are flying over the Oppidan Maze. Queen Eiseth’s palace is in the august region. Here they witnessed a city rise, the city’s impossible towers of iron, marble, and quivering soul flesh, many constructed to dimensions ludicrous even to the nightmares of the most daring mortal architect. While they observed from above the Maze perfectly ordered and split by the great avenues that fanned out unbendingly from its Iron Heart, few mortals can comprehend its elaborate order, thus they felt the gravity of its fallacious name. Monuments, palaces, theaters, and plazas defied all physical boundaries, some hovering high above the city, others interconnected by bridges reaching miles and bearing vast structures of their own.
General Azaret related proudly, “The architectures of all the planes and countless mortal worlds meld here, creating structures both fantastic and profane.” She pointed out two systems of canals winding through the Maze: the Andramal, alive with fire and plied only by the diabolical elite; and the Lethe, which guided the deadly waters of the Styx through the city. Upon these canals and through the city’s grand avenues and shadowed alleys tread all the countless races of the multiverse.
You see diabolic native Erinyes outnumber all other visitors, the fiends walk boldly among legions of planar traders, undead porters, brazen mortals, and the servants of lesser deities who make their divine homes within the city. The scene is both grand and oppressive at the same time.