Originally Posted by
rodney418
The problem here is that players can't drag & drop spell attacks, so they can't do any targeting with spells, they have to ask the GM. But the even bigger problem is that the GM can't drag & drop NPC attacks in the CT, or use the targeting widget for attacks, so there's no actual way to perform NPC attacks AT ALL. I understand that Symbaroum is a little different than most RPGs in that the GM never rolls dice, just the players, but the GM still needs to be able to initiate an attack for the player to respond to. At the moment the attack process is not automated, it has to be done manually (although the damage rolls are automated, which is good). Simon said that it's
Not really possible due to a lot of reaction mystical powers and similar abilities.
I'm really not sure what that means. Surely it would be possible to have whatever those ability effects are available as Effects in the CT too? As I pointed out in my original post, in the Symbaroum ruleset the Effects and Modifiers windows currently contain no data at all, which we found very weird. For example, Savage Worlds has effects like Distracted and Entangled that can be applied to characters in the CT, so can't the same thing be done here?
I would consider these fairly fundamental functions in FG and the lack of them was very noticeable in our test session. It was like going back to the old days when we were still using Roll20 :-)