NPC Effects that go Unparsed in the Combat Tracker
Fantasy Grounds does a pretty good job at parsing NPC Actions and placing hyperlinks in the NPC's Actions menu. One of the Action types that FG doesn't handle robustly is Effects. Conditional Effects (e.g. Prone or Restrained) are handled but many of the other Effects (e.g. disadvantage on ability checks or disadvantage on strength saving throws) are not.
Two questions:
1) Is there a syntax that can force the Effect into the Combat Tracker? For example: "[EFF: DISSAV: strength]". If I added the magical syntax to a NPC Action in the Stat Block, FG would key off of it, and place that exact verbiage into the Action Menu of the NPC in the Combat Tracker?
2) Does someone know of an extension that handles this? Via either more robust parsing or special syntax?
I've done my obligatory searching of the forums, but was unsuccessful in finding an answer.
Thanks in advance for your assistance.
[EDIT] Oh, yes, BTW I know about the Effects Manager and extensions like Rob2e's that use the Effects Manager, true these would substitute as work arounds, but don't really answer my question.