Originally Posted by
esmdev
I bought Foundry, the new official Beginner Box and Abomination Vault, installed some cool trendy modules, and my players made characters and we played a couple of four hour sessions. We really enjoyed the animations (from third party modules not official) and the sound (official built in) but generally agreed that the FGU implementation of PF2 was better and decided to continue the game in FGU. The built-in automation is considerably better and I like that out of the box FGU can directly apply damage to a monster without me having to get involved.
FGU is not perfect, my roommate struggled to setup his Magus when we switched over, but whenever I check out other options I generally come away feeling like I wasted my time.
I would like to see SmiteWorks leveraging Unity to integrate their own sound system and animation systems. It would certainly help them to appear as high tech as they actually are. Just to clarify, I think that FGU is generally more high tech in many ways than the newer VTTs, but in a world of animated spell effects and integrated sound along with customized maps for official product releases, they seem behind the times at a cursory (not detailed) comparison (which is often all people do).