I just found out there is a weird issue with the "vorpal" command. It works as intended ONCE, then from that moment onward, the target becomes completely vulnerable to critical damage, even if I afterwards remove the vorpal thing. In the image below you can see the tests I did: 1st attack (just a random crit against an undead with "IMMUNE" on crits). We see 25 damage, of which only 7 land on target.
Second line we see the actual Vorpal effect kicking in for 10 extra damage (and we see how only the 3 main damage from 2d6 plus 10 land)
Then things get weird: on 3rd and 4th lines, the FULL damage passes in, not just the 2d6+vorpal.
Also (it doesn't show on screen though, but I can get one if you want) as I said, criticals still land on target even if I *removed* the "DMG: 10 vorpal, critical" from the tracker. Tried both "vorpal, critical" and "critical, vorpal" to be sure
Attachment 53285
Any ideas? At first I thought it could be a compatibility issue with some other extension, but I haven't gotten anything new lately and the problem persists (I'm stil testing around though)