Fantastic - just what I need for my 5E games.
Would have liked a command line option to clear the saves so I can function key it. So I added:
Comm.registerSlashHandler("clearsaves", handleMessageDeleteAllSaveOverlays, "Clear Saves")
This went in the scripts/save_overlay_manager.lua file at line 8. See below:
Code:
function onInit()
UDG5ESaveOverlayHelper.verbose({"save_overlay_manager.lua:: onInit()"});
originalApplySave = ActionSave.applySave
ActionSave.applySave = applySave
Comm.registerSlashHandler("clearsaves", handleMessageDeleteAllSaveOverlays, "Clear Saves")
OOBManager.registerOOBMsgHandler(OOB_MSGTYPE_DELETE_ALL_SAVE_OVERLAYS, handleMessageDeleteAllSaveOverlays);
end